
A new feature is up at Eurogamer.net from the guys at Digital Foundry. They look at the new God of War Collection and compare it to PS2 emulation on the PC, PS2 emulation on the PS3 and the GoW games on the PS2 itself.
With the recent announcement of a PAL-only God of War Ultimate Trilogy Edition pack, combined with this week's reveal of the PSP emulator for PS3, Digital Foundry decided to take a good, hard look at Sony's God of War Collection: an HD "re-mastering" of the original PS2 titles, and an interesting new solution to the age-old, thorny issue of backwards compatibility on PlayStation 3.
The God of War Collection is unique in that it not only makes two truly classic games playable on any PlayStation 3, but it also produces a range of visual and performance benefits that make it a tempting purchase even if you already own the original releases. Even if you've got a PS3 with full hardware PS2 compatibility, the Collection is so good and so keenly priced, its charms are difficult to ignore. According to November NPD data, the game sold around 180,000 copies in the USA in less than two weeks, putting it into the top 20 in one of the most fiercely competitive launch windows of the year.
While it is generally believed that Sony is working on full software emulation of the PS2 behind the scenes, Sony Santa Monica chose a different route. Both God of War and its sequel were coded in C - the same programming language that has effectively become the norm for development on the current-generation consoles. Rather than go to the effort of software-emulating an entire system, the God of War team handed the source code for the games themselves to Bluepoint Games, who then worked on effectively porting the projects across over to PS3. So, just how successful is the conversion? Can a PS2 game really look good on PS3 if it's a simple port?
Read more at Eurogamer.net and watch the vid provided for a taster.
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